Background

 

Program must be brought into memory and placed within a process for it to be run.

Input queue – collection of processes on the disk that are waiting to be brought into memory to run the program.

User programs go through several steps before being run.

 

Binding of Instructions and Data to Memory

 

Compile time: If memory location known a priori, absolute code can be generated; must recompile code if starting location changes.

Load time: Must generate relocatable code if memory location is not known at compile time.

Execution time: Binding delayed until run time if the process can be moved during its execution from one memory segment to another. Need hardware support for address maps (e.g., base and limit registers).

Address binding of instructions and data to memory addresses can happen at three different stages.

  

Multi -step Processing of a User Program

 

        

 

Logical vs. Physical Address Space

 

The concept of a logical address space that is bound to a separate physical address space is central to proper memory management.

   1. Logical address – generated by the CPU; also referred to as virtual address.

   2. Physical address – address seen by the memory unit.

Logical and physical addresses are the same in compile time and load-time  address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme.

 

Memory-Management Unit (MMU)

 

Hardware device that maps virtual to physical address.

In MMU scheme, the value in the relocation register is added to every address generated  by a user process at the time it is sent to memory.

The user program deals with logical addresses; it never sees the real physical addresses.

 

Dynamic relocation using a relocation register

 

          

 

Dynamic Loading

 

Routine is not loaded until it is called  Better memory-space utilization; unused routine is never loaded.

Useful when large amounts of code are needed to handle infrequently occurring cases.

No special support from the operating system is required implemented through program design.

 

Dynamic Linking

 

Linking postponed until execution time.

Small piece of code, stub, used to locate the appropriate memory-resident library routine.

Stub replaces itself with the address of the routine, and executes the routine.

Operating system needed to check if routine is in processes’ memory address.

Dynamic linking is particularly useful for libraries.

 

Overlays

 

Keep in memory only those instructions and data that are needed at any given time.

Needed when process is larger than amount of memory allocated to it.

Implemented by user, no special support needed from operating system, programming design of overlay structure is complex

 

Overlays for a Two-Pass Assembler

  

            

 

        

           

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